
'Augmented Endurance' modifies perception of fatigue during handling midium-weight objects and augments our endurance by affecting our weight perception with AR technology

'ARAtouch' is a visuo-haptic system which is able to evoke the haptic sensation on the mobile device, without any haptic devices, only using haptic illusio

'Augmented Satiety' is a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
We examine how avatar realism affects perceived object sizes as the size of the virtual hand changes via “body-based scaling”.

This study investigates the effect of pseudo-haptic feedback, which is rendered based on visuo-haptic interaction with a touch screen, on a memory task during information browsing.

This research proposes a system for implicitly influencing the satisfaction we experience while drinking a beverage and for controlling beverage consumption.

Metamorphosis Hand provides users with interactive experiences of altering perceptual body image.

We propose a novel method for designing hand-held VR controllers which illusorily represent haptic equivalent of visual shape in VR.

Infinite Stairs provides users with virtual reality (VR) experiences, wherein users feel as if they are ascending/descending stairs through passive haptic feedback.

'Magic Pot' enables us to experience a haptic illusion as if users were touching a virtual magic pot shaped by users, even though they are touching only a physically static cylinder in fact.

This is a system that presents a sense of table deformation by combining redirection and pseudo-haptic.

This is a study on non-contact force feedback devices designed to replicate the forces of inertia, viscosity, and rigidity experienced by humans when handling tools.

'Meta Cookie' is a cross-modal gustatory display to change perceived taste of a cookie by overlaying visual and olfactory information onto a real cookie by using augmented reality.

This system aims to present visually modified mastication movements in real-time to manipulate the perception of food texture.

This is research on wearable force feedback devices designed to alter human body sensations or enhance physical capabilities.

This is a tabletop system for affecting our perception of satiety and controlling energy intakes by controlling a size of a projected image around the food.

Transcalibur is a hand-held VR controller that dynamically and illusorily changes the perceived shape of a 2D object.

We propose a method for improving the effects of manipulation in redirected walking (RDW) by using haptic cues, particularly for the discrimination of path curvature. We develop an RDW system, which displays a visual representation of a flat wall and users virtually walk straight along it although, in reality, users walk along a convex surface wall with touching it. Using this system, we conduct an experiment, and the results show that our method reduced the amount of perceived curvature in RDW as compared to an only visual method.

We managed to enhance the performance of object lifting tasks by modifying the visual movement to manipulate the perception of weight.

Using a "wormhole" in virtual reality (VR), we employ a technique that significantly offsets the position of virtual hands from their actual counterparts, allowing users to experience the sensation of interacting with objects located in positions divergent from reality.

'Augmented Endurance' modifies perception of fatigue during handling midium-weight objects and augments our endurance by affecting our weight perception with AR technology

'ARAtouch' is a visuo-haptic system which is able to evoke the haptic sensation on the mobile device, without any haptic devices, only using haptic illusio

'Augmented Satiety' is a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
We examine how avatar realism affects perceived object sizes as the size of the virtual hand changes via “body-based scaling”.

This study investigates the effect of pseudo-haptic feedback, which is rendered based on visuo-haptic interaction with a touch screen, on a memory task during information browsing.

This research proposes a system for implicitly influencing the satisfaction we experience while drinking a beverage and for controlling beverage consumption.

Metamorphosis Hand provides users with interactive experiences of altering perceptual body image.

We propose a novel method for designing hand-held VR controllers which illusorily represent haptic equivalent of visual shape in VR.

Infinite Stairs provides users with virtual reality (VR) experiences, wherein users feel as if they are ascending/descending stairs through passive haptic feedback.

'Magic Pot' enables us to experience a haptic illusion as if users were touching a virtual magic pot shaped by users, even though they are touching only a physically static cylinder in fact.

This is a system that presents a sense of table deformation by combining redirection and pseudo-haptic.

This is a study on non-contact force feedback devices designed to replicate the forces of inertia, viscosity, and rigidity experienced by humans when handling tools.

'Meta Cookie' is a cross-modal gustatory display to change perceived taste of a cookie by overlaying visual and olfactory information onto a real cookie by using augmented reality.

This system aims to present visually modified mastication movements in real-time to manipulate the perception of food texture.

This is research on wearable force feedback devices designed to alter human body sensations or enhance physical capabilities.

This is a tabletop system for affecting our perception of satiety and controlling energy intakes by controlling a size of a projected image around the food.

Transcalibur is a hand-held VR controller that dynamically and illusorily changes the perceived shape of a 2D object.

We propose a method for improving the effects of manipulation in redirected walking (RDW) by using haptic cues, particularly for the discrimination of path curvature. We develop an RDW system, which displays a visual representation of a flat wall and users virtually walk straight along it although, in reality, users walk along a convex surface wall with touching it. Using this system, we conduct an experiment, and the results show that our method reduced the amount of perceived curvature in RDW as compared to an only visual method.

We managed to enhance the performance of object lifting tasks by modifying the visual movement to manipulate the perception of weight.

Using a "wormhole" in virtual reality (VR), we employ a technique that significantly offsets the position of virtual hands from their actual counterparts, allowing users to experience the sensation of interacting with objects located in positions divergent from reality.
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