Sympoietic Reality · 共生成リアリティ
New selves grow between us. 関わりのなかで、新しい自分が育つ。
Through our relationships with technology and with others, perception, body and self are rewoven, and new selves and new realities come into being.
I study this process of co-generation (sympoiesis) and its applications from the perspectives of information technology centered on virtual reality (VR), psychology and cognitive science.
Research themes — six relations
- With the viscera 内臓とともに
Exploring the reality that emerges from the body's inner workings, such as interoception and emotion, and rethinking our relationship with autonomous systems that do not simply obey our will.
80 works - With senses 感覚とともに
Designing perceptual reality that emerges from cross-modal interaction.
132 works - With bodies 身体とともに
Exploring how self-perception and abilities transform through avatar bodies.
62 works - With narratives 物語とともに
Studying how the self and reality are rewoven as we tell, remember, and imagine our futures.
14 works - With others 他者とともに
Studying the reality that emerges in co-presence with others and agents.
47 works - With the environment 環境とともに
Designing the reality of experience and locomotion that arises with space, place, and exhibition environments.
88 works
Selected works
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Embodied Expertise: The Impact of Sommelier Avatars on Wine Flavor Perception ACM Symposium on Applied Perception 2025 · 2025 -
Multiple Self-Avatar Effect: Effects of Using Diverse Self-Avatars on Memory Acquisition and Retention of Sign-Language Gestures IEEE Transactions on Visualization and Computer Graphics · 2024 -
Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning IEEE Transactions on Visualization and Computer Graphics · 2023 -
Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display Virtual, Augmented and Mixed Reality. Systems and Applications - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II · 2013 -
Pseudo-Gustatory Display System Based on Cross-Modal Integration of Vision, Olfaction and Gustation 2011 IEEE Virtual Reality Conference · 2011 -
Augmented Reality Flavors: Gustatory Display Based on Edible Marker and Cross-Modal Interaction Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · 2011