Activities & service

Activities & service

Principal investigator 10

  • 2025–2026 Cognitive characteristics of operating multiple bodies and multi-limb interfaces JSPS KAKENHI
  • 2025–2027 Facilitating adaptation to Beyond-Real Interaction via somatosensory reliability manipulation JSPS KAKENHI
  • 2020–2025 Embodiment control of cybernetic avatars for social augmentation JST Moonshot R&D
  • 2022–2025 Mechanisms by which a layered self emerges from multisensory systems JST PRESTO
  • 2022–2024 Visual–somatosensory integration control via likelihood reduction JSPS KAKENHI
  • 2017–2020 Ghost Engineering: cognitive augmentation through transformation of body perception JST PRESTO
  • 2019–2021 Objective evaluation of Redirected Walking based on gait analysis JSPS KAKENHI
  • 2016–2018 Manipulating spatial perception via visuo-haptic redirection to expand VR space JSPS KAKENHI
  • 2012–2014 Augmented eating experience using cross-modal interaction JSPS KAKENHI
  • 2013–2015 Shape transmission system using visuo-haptic cross-modal interaction MIC SCOPE

Co-investigator 6

  • 2025–2031 Body-fusion learning platform for highly skilled robots JST CREST · PI: Y. Tanaka
  • 2024–2028 International research network on human and spatial augmentation JST ASPIRE · PI: H. Koike
  • 2024–2026 Cognitive basis of cooperative movement via body-fusion VR; human–AI skill learning JSPS KAKENHI (A) · PI: T. Tanikawa
  • 2023–2026 Cognitive science of deliciousness — taste-olfaction and multisensory integration JSPS KAKENHI (A) · PI: Y. Wada
  • 2023–2026 Cognitive psychology of body reality and self-concept in the metaverse JSPS KAKENHI (B) · PI: J. Oyama
  • 2019–2023 Psychological basis of body-schema transformation via body-fusion VR JSPS KAKENHI (S) · PI: M. Hirose
  • Virtual Reality Society of Japan (VRSJ) Director (2020–2024) · Councilor (2025–)
  • VRSJ Digital Museum Technical Committee Secretary (2011–)
  • VRSJ Mixed Reality Technical Committee Member (2013–)
  • VRSJ Culture & Arts Committee Member (2022–)
  • IPSJ Entertainment Computing SIG Secretary (2014–2017) · Supporter (2018–)
  • Human Interface Society Councilor (2018–)
  • Human Interface Society Vice Chair (2017–)
  • Ultra-Realistic Communications Forum Cross-Modal Design / Affective Media WG Leader
  • CESA CEDEC Steering Committee Program WG
  • VRSJ Transactions Editorial Committee Editor-in-Chief (2022–2024)
  • Human Interface Society Journal/Transactions Committee (2014–2021)
  • Frontiers in Virtual Reality Review Editor
  • SIGGRAPH ASIA Emerging Technologies Program Chair (2017
  • IEEE Virtual Reality (VR) Conference Paper Chair (2018); Publicity Chair (2019); Demo Chair (2015); PC (2013–2017
  • IEEE Symposium on 3D User Interfaces (3DUI) Program Committee (2013–2017)
  • IEEE ISMAR Program Committee (2021–)
  • ACM CHI Associate Chair (2021)
  • ACM VRST Program Committee (2014
  • ACM SIGGRAPH VRCAI Program Chair (2019)
  • ICAT Demo Chair (2013); PC (2015
  • ACM Augmented Human (AH) Program Committee (2013–2015)
  • World Haptics Conference Technical Tour Chair (2019)
  • MEXT NISTEP Expert Investigator (2013–)
  • MIC SCOPE Expert Evaluation Committee (2018–2021)
  • Japan Patent Office Advisory Board Member (2018)
  • Cabinet Office SIP “Interverse Technologies” ELSI Advisory Committee Member (2024)
  • Cabinet Office SIP Phase 3 (post-COVID learning/working platform) Peer Review Committee (2023–)
  • Osaka Prefecture Member / Chair (2021)
  • Tokyo Metropolitan Content/Solution Business Award Judge (2022
  • Tokyo Metropolitan startup collaboration project selection committee Member (2024)
  • XR CREATIVE AWARD Judge (2024)
  • International Collegiate Virtual Reality Contest (IVRC) Executive Committee (2013–2014); Supporter (2015–)