Domestic conference 日本ソフトウェア科学会研究会資料シリーズ(Web) · 2015

誰でも神プレイできるジャンプアクションゲーム

簗瀬洋平, 鳴海拓志

Representative figure of 誰でも神プレイできるジャンプアクションゲーム

Overview

Most players want to improve, but if they do not sense improvement they give up. This study proposes a new way of dynamically adjusting a game's difficulty transparently to the player, evaluated with a platforming game in which anyone can perform expertly.

Figures

With bodies #entertainment#agency#game

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