Most players want to improve, but if they do not sense improvement they give up. This study proposes a new way of dynamically adjusting a game's difficulty transparently to the player, evaluated with a platforming game in which anyone can perform expertly.
Domestic conference 日本ソフトウェア科学会研究会資料シリーズ(Web) · 2015
誰でも神プレイできるジャンプアクションゲーム
簗瀬洋平, 鳴海拓志