This paper proposes 'Illusion cup,' a system and interaction design that implicitly influences drinking satisfaction and controls beverage consumption by creating a volume-perception illusion with augmented reality, building on findings that consumption depends partly on apparent volume.
Int’l conference 5th Augmented Human International Conference, AH '14, Kobe, Japan, March 7-9, 2014 · 2014
Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception
Eiji Suzuki, Takuji Narumi, Sho Sakurai, Tomohiro Tanikawa, Michitaka Hirose
Overview
Figures
With the visceraWith senses #illusion#food #volume perception#beverage consumption#augmented reality